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About model structure

Administrator    4    8/29/2019 10:23:03 AM    ID:808e1t4AL98LO000000


I explain an important matter in the model that I read.


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Administrator    8/29/2019 10:25:59 AM    ID:80te1t4ALaJUu000000



- Skeleton -

Each player character has a separate body, face, and hair skeleton.

The red frame is the face skeleton and the green frame is the hair skeleton. What is not surrounded by a frame becomes a skeleton of the body. Hair skeletons are different from hairstyles, and may not exist depending on the hairstyle.


Administrator    8/29/2019 10:29:06 AM    ID:80te1t4ALJl8AD00000



- Loading player character models -

* Skeleton
There are the following types depending on the tribe.
Hyuran (Midlanders)
Hyuran (Highlanders)
Elezen
Miqo’te
Lalafell
Roegadyn
Aura

* Mesh
Since the mesh excluding Hyuran (Highlanders), Elezen, Miqo’te, Aura's face, hair, and tribal equipment uses Hyuran (Midlanders) mesh, only Hyuran (Midlanders) mesh data exists. For this reason, changing the Hyuran (Midlanders) mesh will also change the other types of mesh display.
Lalafell and Roegadyn each have their own mesh data.

* Loading models of Hyuran (Midlanders), Lalafell, and Roegadyn
This race tribe is the original mesh data, so it will be the player character whose skeleton and mesh data match.
For this reason, the [skeleton] in the [model] frame is not specified when importing.

* Model loading of Hyuran (Highlanders), Elezen, Miqo'te and Aura
Since this tribe uses mesh data of other tribes, it will be a player character whose skeleton and mesh data do not match.
In the mesh excluding face, hair, and tribal tribe equipment, it is necessary to specify the Hyuran (Highlanders) mesh and the Hyuran (Highlanders) skeleton in [Skeleton] in the [Model] pane.
Faces, hair, and tribal equipment do not specify a [skeleton] in the [model] frame.

If you specify a skeleton in [Skeleton] in the [Model] pane, the imported mesh will be converted to the tribe specified in [Skeleton]. For this reason, the mesh is different from the value stored in the FFXIV .dat file.
Note that this mesh cannot be saved as an FFXIV .dat file. (It is possible to save, but if you browse with FFXIV, the size will be out of order)
Editing and saving meshes are limited to original meshes that do not specify a skeleton for [Skeleton] in the [Model] pane.


Administrator    8/29/2019 10:29:36 AM    ID:80te1t4ALJGkXD00000


- Save the player character model -

The mesh that is the basis for saving the model by processing the mesh is Hyuran (Midlanders), Lalafell, Roegadyn, Hyuran (Highlanders) face / hair / tribal tribe equipment, Elezen face / hair / tribal tribe equipment, Miqo'te face / Hair / Tribal Tribe Equipment, Aura Face / Hair / Tribal Tribe Equipment. These are meshes that do not specify anything for [Skeleton] in the [Model] frame when loading the model.

The most reliable way is to load and save only the mesh without specifying anything in all the skeleton items. Since this method is in a state where only the target data is read, errors can be prevented compared to when multiple data are read and complicated. In particular, there is an advantage that when specifying the vertex weight destination, it is not possible to specify a skeleton that is not allowed in the mesh.

When importing multiple data, pay attention to the following points when editing the mesh.

1. The skeleton that is the weight destination of the mesh vertex is a skeleton that can be used in the mesh. It can be specified first. (Example: Set vertex weights on the skeleton of the foot with the body mesh)
2. Meshes converted to tribal tribes cannot be used for editing or saving. For example, when loading a Hyuran (Midlanders) fuselage mesh as Miqo'te, the mesh can only be used for browsing in VRS, and cannot be used as a mesh for saving to FFXIV.

For 1 of these, an error message is displayed and saving is stopped, but for 2 it can be saved without displaying an error message, and if you view it with FFXIV, it will be out of size.


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