FFXIV  ››  Explanation of the tool  ››  About model structure ( Formerly Virtual Reality Studio version )

About model structure ( Formerly Virtual Reality Studio version )

Administrator    2    8/27/2015 3:26:43 PM    ID:808eki4UigN9XD00000


I explain an important matter in the model that I read.


  /  


Administrator    8/27/2015 3:22:55 PM    ID:80teki4UiUNjGD00000



I am usually read with the structure such as the image when I read a model of FFXIV.


Administrator    8/27/2015 3:26:43 PM    ID:80teki4UiAuuAD00000



The image escalated a part of this inside.

* The model that I read is listed in a light blue box as a name. You must not change this.
* Skeleton-xx must not delete it.
* Mesh exists from Group-0 to Group-2, but this cannot change the structure.
* Number-1 exists from Number-0 under Group, but this cannot change the structure.
* Node-4 exists from Node-1 under Number, but this cannot change the structure.

In other words, parenthood and the name of the mesh which is made when I read it increase it and reduce it and change structure and must not change equal all.
Because it is data structure stored in FFXIV, this is because it is necessary to save it in this state again.

It is thought that it is the following structure, but this is a guess.
Group: Mesh to use with far and near
Number: Mesh according to the tex tea to use
Node: Indication by the heap of the equipment and non-indication

The reason why tex tea does not exist with the structure in this image under Group-0, Number-1, Node-1 is that I deleted all the polygons in the mesh.
When want to delete the mesh itself in this way; a polygon all; it is necessary for to delete it, and the mesh object itself to leave it.

It is still Node-?? The making deletion of the mesh object is free in subordinates.
The mesh object made by subordinates is coupled by a note; and higher Node-?? It is saved.

The thing distributing as sample data still less modifies only Group-0.


Copyright (C) CreDes